Traits
Monster Mouth (Mutation)
This trait causes a monster's mouth to form anywhere on the mhoat's body. Multiple mouth openings can be present across the body, but they should all be connected in some manner and the style of mouth should remain consistent. If you want multiple types of monster mouths present then you would be required to use a mutation stone for each unique mouth type.
Multiple Eyes (Mutation)
Mhoats with this trait form additional, functional eyes that can appear across their bodies, usually on areas where plating is present. Applying this trait to a mhoat with the Carved trait allows a design to have eyes where otherwise they would lack eyes.
Skeletal Limbs (Mutation)
Mhoats with this trait can have a single or numerous legs that appear skeletal. These legs are not actually displaying the skeleton, but have a unique shape and plating the mimics the appearance of the natural skeleton below.
Zombie Plates (Mutation)
Mhoats with this trait have a magic deficiency that causes the plates on their body to grow and fall off over time. This can affect small sections of the body or cause the majority of the mhoat to lack a shell, but there will always be some part of the shell present. Additionally, this can cause plates to grow in areas where they otherwise wouldn't, but this does affect the transformation ability of things like a mhoat's front limbs.
* This trait is similar to Goo Patch, but the plating on Zombie Plates have an incomplete, broken appearance and can grow in areas that Goo Patch doesn't allow.
Spider Legs (Mutation)
Mhoats with this trait can form additional legs on their back that can retract and extend outward into fully formed, spider-like legs.
Plant Growth (Mutation)
Mhoats with this mutation grow actual plants on their body, which can be any type of plant of fungi. Additionally, fruit-bearing plants can grow small fruits on the body much like they would when growing naturally.
Alternate Types Show
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Plant Growth (Spring)
Species: Vabbits
Vabbits with this mutation grow actual plants on their body, any variety of plants. Additionally, fruit-bearing plants can grow small fruits on the body much like they would when growing naturally.
Chameleo (Mutation)
Mhoats with the Chameleo trait are able to apply new markings to their body through the use of their own goo or by using paints made from the silks of other mhoats. When applied these markings will fade slowly over the span of a few weeks, but it is fairly common for mhoats to erase the markings before they fade and create new ones, often complementing their day-to-day wardrobe.
Scales (Mutation)
This trait allows scales to form over all parts of a mhoat's body, these scales can come in a variety of sizes both large and small.
Alternate Types Show
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Scales (Standard)
This trait allows scales to form over all parts of a mhoat's body, these scales can come in a variety of sizes both large and small.
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Scales (Mutation)
Species: Vabbits
This trait allows heat-resistant scales to form over all parts of a vabbit's body, these scales tend to be on the smaller side and aren't held to the same color restrictions seen on the larger plating present on the rest of the vabbit's body.
Feathers (Mutation)
Mhoats with this trait form feathers either alongside or instead of fur all over their bodies.
Goo Mane (Mutation)
This trait gives mhoats a mane formed of goo that can either take decorative shapes, be tied up, or drape over the side of the neck. This trait conforms to goo limitations and can be altered by traits that affect the goo, additionally, this trait is free when the Shell-less trait is applied to a design.
Body Tentacles (Mutation)
This type of prehensile feeler can form all over the mhoat's body and are capable of moving and manipulating objects, but the mild suction can be troublesome for mhoats who don't have good control of these tentacles.
Fur (Mutation)
Aquatics with this trait form fur in place of the scales and plating that are commonly seen on this subspecies.
Back Legs (Mutation)
Aquatics with this trait form a set of stubby back legs that replace the back fins. These legs can help an aquatic move around on land, but it's more of a slow shuffling gait than full mobility.
Noodle Body (Mutation)
This trait causes a mhoat's body to take on odd or even extreme proportions with the tail, body, and neck becoming extremely long and flexible. This trait can affect only one part of the body or all parts of the body, it's entirely up to the designer to decide.
Colored Sclera (Mutation)
Sclera that contain even the slightest hint of color are rare among Vabbits.
Shaped Iris (Mutation)
This trait causes a vabbit's iris to take on unique simple shapes; such as, crescents, heats, skulls, etc.
Livestock Ears (Mutation)
These ears range from short to long and tend to either stand upright and swivel away from a vabbits' vents or will flop over to protect the inner ear when steam is released. They tend to have less protective fur and resemble the ears of horses, cows, and mules.
Spiked Ears (Mutation)
These ears seem to have large, outward spikes and can have either very little fur or be fully covered. When using their vents, vabbits with this ear type will pin them back to protect the inner ear from the heat given off by steam.
Ribbon Ears (Mutation)
These long springy ears can form in lose or tight coils that the vabbit can control at will and when using their steam they will often coil them into tight cones to protect the sensitive inner flesh of the ear.
Shaped Ears (Mutation)
This ear type allows a vabbit to have a variety of simply shaped ears (heart, star, music note, fish, etc.), these ears can be either upright or flop downward and vary from one vabbit to another.